var babyObj = function(){
    this.x ;
    this.y ;
    this.angel;
    this.babyEye = new Image();
    this.babyBody = new Image();
    this.babyTail = new Image();

    this.babyTailTimer = 0;
    this.babyTailCount = 0;

    this.babyEyeTimer = 0;
	this.babyEyeCount = 0;
    this.babyEyeInterval = 1000;
    
    this.babyBodyTimer = 0;
    this.babyBodyCount = 0;
}

babyObj.prototype.init = function(){
    this.x = canWidth * 0.5 - 50;
    this.y = canHeight *0.5 + 50;
    this.angle = 0;
    this.babyBody.src = "./src/babyFade0.png";
    
}

babyObj.prototype.draw = function(){

    this.x = lerpDistance(mom.x,this.x, 0.99);
    this.y = lerpDistance(mom.y,this.y, 0.98);
    
    var deltaY = mom.y - this.y;
    var deltaX = mom.x -this.x;
    var beta = Math.atan2(deltaY, deltaX) + Math.PI;
    this.angle = lerpAngle(beta, this.angle, 0.5);

    this.babyTailTimer += deltaTime;
    if(this.babyTailTimer > 50){
        this.babyTailCount = (this.babyTailCount + 1) % 8;
        this.babyTailTimer %= 50;
    } 

    this.babyEyeTimer += deltaTime;
	if(this.babyEyeTimer > this.babyEyeInterval)
	{
		this.babyEyeCount = (this.babyEyeCount + 1) % 2;
		this.babyEyeTimer %= this.babyEyeInterval;

		if(this.babyEyeCount == 0)
		{
			this.babyEyeInterval = Math.random() * 1500 +2000;
		}
		else
		{
			this.babyEyeInterval = 200;
		}
    }

    this.babyBodyTimer += deltaTime;
    if (this.babyBodyTimer > 300){
        this.babyBodyCount += 1;
        this.babyBodyTimer %= 300; 
        if(this.babyBodyCount > 19){
            this.babyBodyCount = 19;
            data.gameOver = true;
        }
    }

    ctx1.save();
    ctx1.translate(this.x, this.y);
    ctx1.rotate(this.angle);

    var babyTailCount = this.babyTailCount;
    ctx1.drawImage(babyTail[babyTailCount], -babyTail[babyTailCount].width * 0.5 + 23, -babyTail[babyTailCount].height * 0.5);
    
    var babyBodyCount = this.babyBodyCount;
    ctx1.drawImage(babyBody[babyBodyCount], -babyBody[babyBodyCount].width * 0.5, -babyBody[babyBodyCount].height * 0.5);
    
    var babyEyeCount = this.babyEyeCount;
	ctx1.drawImage(babyEye[babyEyeCount],-babyEye[babyEyeCount].width * 0.5,-babyEye[babyEyeCount].height * 0.5);
    ctx1.restore();

}